Main Page: Creatures Such as We
Play or Download: Here
Creatures Such as We was a bunch of fun to design and write. Just a fun opportunity to focus on interpersonal relationships with and a philosophical examination of video games as art, all wrapped up in a semi sci-fi exterior of being a moon tour guide. And then the paralleled storytelling between the game and the in-game game was a whole extra layer of fun to manipulate. The whole thing ended up having so many moving parts that one of the biggest things I struggled with was how to succinctly describe it to friends and testers: Dating sim? Tour guide slice-o-life? Sci-fi things-go-wrong adventure? Video game philosophical commentary? Zombie-ghost gorefest? A cohesive narrative that actually wraps all those different story elements together?
Well, yes, actually. It is that. It is
all those things. But mostly, it is a reflection of my internal musings,
which are complicated, layered, and interwoven. I gave myself free reign to make whatever weird story came to my mind, and it ended up creating this very real, very human experience.
I've highlighted different aspect of
the game design process in the following blog posts: